288 Royalty-Free Audio Tracks for "Distorted Noise"

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00:28
Sampled child's voice being bitcrushed, glitched and granularised while saying "bitcrush". Created with the bastl microgranny monolith.
Author: Solar
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10:14
Basicly the same patch ashttps://www. Freesound. Org/people/gis_sweden/sounds/395016/. I let it play for a while then i start "doing things". . . It's not beautiful but its what it sounds like when you playwith a modular synth. Think i'm done with this patch. Unpatching time.
Author: Gis Sweden
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00:08
Glitch effect made with fl studio. You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2021.
Author: Danlucaz
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00:38
Recorded in a tunnel with custom made musical pipes and distorted xylophone type instrument. Natural reverb. Heavily post processed to remove any background noise / artifacts. Creative commons 0. I am always interested to know what you guys use my sounds for so please post in the comments.
Author: Dan
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02:50
formatted for use in the make noise morphagene. A piano which belonged to my great grandmother. This is from 1873 and sounds unbelievably lovely. Recorded with a dynamic mic going into a doepfer a-119 and recorded by the morphagene. . Note: we have re-formatted this sound to prevent distortion. The higher quality file will be here once it passes moderation:. Http://freesound. Org/people/makenoisemusic/sounds/401011/.
Author: Makenoisemusic
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00:03
Turn down your volume on this sample!. Possible applications of this sound could be used for atmosphere building, such as a player going over a trigger in a map design for industrial-themed levels where there is a lot of hot water pipes. Edited using distortion, hard-limited compression and the sound of liquid boiling on a very high heat with an xy microphone as close as i could get it.
Author: Magnuswaker
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00:31
Recorded with zoom h2 to 96 khz / 24-bit wav, encoded to flac with audacity. There's some background noise and touching sounds, possibly useful as foley. The initial pressure jet is distorted, so you'd need to clean it up a bit or use for special effects instead. Enjoy!.
Author: Unfa
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00:04
Built on 'synthetic kick drum' with the following differences:. - subtle spatial stereo addition starting from 105 hz- slight adjustments in individual frequency bands to emphasise sound characteristics- pink noise at below -68db for own frequency adjustments- additional slight warm coloration- sending the kick through the neold v76u73 compressor for additional subtle sound distortion without any compression.
Author: Holgi Eselchen
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08:17
Decided to do an exercise from "the book of bad ideas c 2. 0". This is exercise 1. 3 just intonation. Nice. Then i start to turn knobs and get modular mayhem. . .
Author: Gis Sweden
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02:06
Sound is a home-made circuit bent walkie talkie fashioned into a sort of opto-theremin. Main fx used to process it: boss xtortion and wattson superfuzz, with various other fx switched on and tweaked in the middle. Very much like a chainsaw in the beginning. . . That or a motorbike. The "reving engine" effect was created by blocking the amount of light going to the photocell (which was ripped out of a furby!).
Author: The Semen Incident
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00:30
A simple sine-generator piped through a slew of wacky effects automated with randomized lfos. I added some cabinet emulation to give it a 'living room' feel but left it dry enough to add additional stereo/reverb processing. P. S. It loops cleanly. Software: bitwig studio.
Author: Starscade
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01:30
The sound of the scottish highlands, in a valley after a strong rainy night. The water you can here is the collection of all the tiny streams running into the valley. Also saw some wild dear running across the other side. Used here originally: https://soundcloud. Com/evil-ear/great-britain. Enjoy and sorry about that noise floor. Evil ear.
Author: Evil Ear Recordings
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00:06
This is the second version without the mechanical bolt. Maybe can be used for bolt action rifles. Made this is ableton live, it is multilayered with the top end of a 9mm and the low/mid range of an ak47. Another carbine sound is faded in after the transients to give more sustain. Two reverbs fade in and out creating a smooth transition and blend. A little white noise is added for subtle sheen and air. All the layers were grouped together into a single band compressor and ran through serum fx distortion and then into a krush distortion plugin for added fatness. A blending reverb was used to glue the sounds into the same space and ran into a final transient designer which is adding a little more snap and punch and clipping the excess transients off. Enjoy.
Author: Superphat
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00:25
The end result of plugging your tascam dr-05 recorder into the auxiliary output of my chevrolet aveo's car stereo: pure auditory madness!. Feel free to use this sound for whatever projects or pure enjoyment that you see fit. Have a blessed day!.
Author: Amichaelwilson
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00:08
Just some sample hits from my drum kit. I left them totally raw so you can add your own processing, reverbs, delays, whatever. The "just the room mic" could be especially fun to nuke, mangle and/or distort. I performed and recorded all of these samples in my studio. So slice & dice, hack & slash, scoop & loop, smash & bash. Make some noise!.
Author: Humanoisemaker
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00:01
One-shot sample created from portable cassette tape recorders. Sound sources from broken cassettes, internal feedback modulation and tape speed manipulation. All original sounds. Suitable for drum rack/ drum machine sequencing.
Author: Darcyadam
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00:32
This is a simple sketch, where i played on electric guitar just for fun through a little guitar amp [pignose], some simple rock riff with solo part. It`s not a quality record, so i adding "lo-fi" in a name trek. Temp 77 bpm.
Author: Valentinsosnitskiy
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01:31
I'm currently working on some musical ideas for a good friend's cartoon series and thought i'd upload this little experiment with an old vinyl of some mozart. I recorded the output of my deck and messed with the speed and pitch, as well reversing the audio and adding some distortion and other effects once it was in my daw. Sounds pretty creepy! if this proves popular i will upload some more of my "musical" experiments! enjoy!. My soundcloud: https://soundcloud. Com/mattcmusic.
Author: Mattc
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02:03
I made this recording of ambient backgroud noise directly beneath the eiffel tower. The shape of the eiffel tower creates a unique acoustic environment in the vicinity of the tower, especially beneath it. You can hear a much higher level of background noise than you would hear in an open area, and the noise is unusual. The tower is made of thin pieces of iron arranged into a complex and very large lattice, which reflects and slices and dices sound in a unique way. Thus you have a high level of very even and unidentifiable background noise as noises from the ground and the platform get bounced around and distorted by the structure of the tower. This recording was made from the ground, with microphones pointed straight upwards about 2 meters off the ground. Noises from the ground travel upwards and bounce around the inside of the tower, then drift back down. There are noises in the tower itself as well, such as elevator motors and people on the platforms. The first platform, at 57 meters, is open in the center, whereas the second platform, at 116 meters, is completely closed and flat on the bottom. Wind moving through the tower also makes noise, and again the open structure of the tower changes the noise in a way that is specific to the eiffel tower. There wasn't much wind at ground level for this recording, but i don't know what the wind speed was at higher levels in the tower. Some voices in multiple languages are audible in the recording, as the area beneath the tower is awash in tourists. Recorded hand-held with a zoom h4n and a mini windjammer, using built-in mics, in stereo 96 khz / 24 bits, then converted to mp3 at 320 kbps because of the size of the file. Duration is about two minutes.
Author: Mxsmanic
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01:23
Space game title menu, made for 2015's global game jam. Various beeps, low drones, artificial breathing, and my brother trying to speak to me on a distorted cell call. Sound samples used:http://freesound. Org/people/erdie/sounds/48512/http://freesound. Org/people/kijadzel/sounds/170608/http://freesound. Org/people/freqman/sounds/32329/http://freesound. Org/people/skullsmasha/sounds/123253/http://freesound. Org/people/juskiddink/sounds/57625/.
Author: Gggs
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00:23
5 individual sounds created for a cyclops monster in a project that was cancelled before any real sound design could begin. This sound was created by recording various vocal noises and importing them into pro tools. Each vocal take was then pitch shifted down by -24 semitones and duplicated into 4-5 layers. These layers were processed individually using techniques such as reverse reverb, distortion and eq to emphasise different aspects of the creature's roar. The final sound is a result of all these layers playing simultaneously.
Author: Jonccox
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00:29
This is a recording i made for one of my songs. I found it nice to run the group's output through the ohmforce ohmicide and have some fun with the separate bands. The original loop consists of me, drumming on my metal kitchen-sink with drum-brushes. The snary accents are the brushes on the back of my acoustic guitar. All recorded with a neumann u87 and mangled through a ua solo610 with tube-gain cranked up. The bassdrumsound is also an handplayed sound from my nord lead. All recorded in 48/16.
Author: Vidergates
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07:60
An artistic experiment searching for sound emissions and the limit of human hearing. Composed of infrasonic material that have a low acoustic impedance. Humans will be able to identify tones as low as 12hz. Natural and human produced infrasonic sounds is anywhere, all the time. The artistic idea was to use background noises, signal fidelity, harmonic distortion, low-frequency in order to foster a soundscape of infrasound that travels through space. Made for project that was never released. Think somebody might enjoy or use it.
Author: Msxp
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00:02
A short clip of distorted, garbled sound, that sounds sort of like a voice. -----------------------------------------------------------------------. This sound, as well as everything else i have upload here,is completely free for anyone to use. |you may use this in any project, whether it becommercial, or not. You aren't even required to credit me,although that would be appreciated. |you may use any of my sounds however you please. I hope they are useful. 🎶.
Author: Colorscrimsontears
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00:01
It's this sound:http://www. Freesound. Org/people/unfa/sounds/217455/. . . . Pitched down with audacity and truncated. I also made a fade-in and fade-out to ensure no clicks will occur. The preview doesn't sound right (artifacts, distortion), download it to hear the real thing. Also - it's very low frequecy, so use headphones or a woofer, or you might miss it :).
Author: Unfa
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00:23
Need a linear spectrogram to render the (circular) logo properly,( freesound's spectrogram scale is logarithmic, so image is distorted here. . . Https://cdn. Freesound. Org/displays/651/651015_1015240_spec_l. Jpg). See. . . Https://blog. Freesound. Org/?p=1438&. . . Https://soundlogo. Wikimedia. Org/. The competition specifies mix of at least 2 sounds. . ". . . Your sound logo should comprise at least two overlapping layers, textures, or sounds. "maybe this [cc0] sonification of the logo could be one of them.
Author: Timbre
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00:19
People whispering before a classical music concert begins. Recorded with a zoom h2. Uniwersytet muzyczny imienia fryderyka chopina. If you wonder why it's so quiet:. I recorded it in 24-bit wav, and didn't want to process the sound (it would inevitably add some noise and distortion) - this way we minimize the amount of processing, and we can keep highest possible quality. Simply normalize it/turn it up as you wish in your daw or audio editor. Or do not if you don't need to.
Author: Unfa
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00:14
This sound is completely analog. I recorded the sound of my key ring and tried to extract just the sound of the key. In this purpose, i used the effect “noise reduction”. I tried to avoid distortion but after several attempts we still hear the sound of the voices in the background. Descriptif selon la typologie de schaeffer :code : v''précisions morphologie :- masse : son cannelés (nœuds + toniques = mélange de note et de bruit)- timbre harmonique : acide éclatant- grain : microstructure- allure : chevrotement- dynamique : l’attaque est douce et graduelle- profil mélodique : serpentine- profil de masse : site : hauteur parmi d’autres.
Author: Univ Lyon
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00:03
This is a short, dissonant loop made with a neapolitan mandolin. This has been recorded with an sm7b into a rme interface, and quantized to 148bpm in logic pro x. This is a dry file with no other processing. I used it on a couple of old-school hip-hop beats to trigger effects or completely butchering with distortion for some extra textures. I thought it might come in handy to rap producers out there! if you do something with it, i would love to check it out!. I was recording an acoustic version of a song called "closer" by my band dead rituals, and a friend let me borrow this old neapolitan mandolin. I made some random noises by picking behind the strings at the end of a take, and i decided to sample it!.
Author: Laserlife
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00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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02:02
Electro-magnetic interference from the colorino talking color identifier and light probe when held near the internal ferrite antenna on the back right of a 13-year-old boombox near the bottom of the am broadcast band, from 530 to 580 khz. You first hear the device inactive being brought near the radio. This gives a low buzz of stacato clicks. At about 00:23 the light probe button is briefly pushed, you hear a quick boop of the light probe with low light level combined with the beginning of the white noise of the device active. If you put your ear near it after you use it, you will hear a slight hiss from the audio amplifier carrier idling for about a minute after last use. On the am radio this translates to white noise. At 00:26 there is a double click and a distorted voice says black. The voice is being picked up by the am radio. 10 seconds of white noise and i press the color button again and it says black. I put something else over the color sensor and it says a few more things. At 00:51 i hold down the light probe button and try to point it at the light above my desk while still holding it close enough to the radio to pick up the emi signal. You hear a warbling tone at 00:59 as the light reaching the sensor increases and decreases in brightness depending on how it's pointed. The signal fades in and out as the device is moved around. This has all happened at 530 khz. At 01:37 i step the radio up to 580 khz where you get a stronger signal. Wibw from topeka competes with the noise throughout the rest of the file. At 01:51 you hear the distorted error beep as i press the color button without anything but air and light in front of the color sensor. It must be pressed up against the thing you want the color of, or it gets in too much ambient light and errors out with a loud protesting beep.
Author: Kbclx
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00:02
Ah gee. . . . . These are random samples i recorder and am such a lazy i don't want to sort them out. . . . 1 - could be my modified boss ds-1 distortion pedal (i call it the violent ds - 1) (w/ 3 extra capacitors and a transistor or two) going throught it is a boss dr 550. 2 - a yamaha portasound pss - 270 which i cut the fm synth traces too via switch (that was a pain in my ass also!). 3 - a very scary leap frog kids toy named professor quigly. 4 - a speak and math. . . . . . . 5 - sum yamaha thingy i don't know i just call it my raver machine. . . . . . It looks kinda like a cool t. V.
Author: Kathakaku
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01:02
These are two guitar solo outtakes from a guest guitar session i was asked to be on. They essentially wanted that early era slayer vibe where there is more cacophonous noise than structure. I think i recorded 15-20 for two sections in one song. They chose two other files and this was the one i liked best to keep as a memento. I am the creator and owner of the audio contained within the file. I know guitarists these days want to sound like an andy sneap plugin, but this may give someone a different idea. Within the context of the song they were for they fit well. I'm not apologizing for the playing or quality of the recording. Just something i did for a friend that took me 4x as long to set up than total time under the red light. It was fun.
Author: Bjorn
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01:50
This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
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11:01
Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
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01:16
Synthesized sound of a flying helicopter. The patter is as follows:. Sound 1 || sound 2 || sound 3 || sound 4 || sounds 1+2 || sounds 2+3 || sounds 3+4 || sounds 1+3 || sounds 2+4 || sounds 1+2+3 || sounds 1+3+4 || sounds 2+3+4 || sounds 1+2+4 || sounds 1+2+3+4 || sounds 1+2 again || sounds 1+2 with phaser effect (pitch up and down). Each sound above is exactly 2 seconds long except the second-to-last sound (4 seconds long) and the last sound (8 seconds long). All sounds synthesized in propellerheads reason's thor polyphonic synthesizer. Here's how i did it: used two oscillators (one noise oscillator and another multiple-wave oscillator), and then passed them through two different filters. In each filter, i lfo'd the frequency knob at 2. 0hz (120bpm), and the pattern you see above is each oscillator-filter combination muted in different ways. For the last sound, i applied a phaser effect and automated the frequency knob or some other knob to give that pitch-up pitch-down effect.
Author: Afleetingspeck
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00:01
So one of tac0's friends came by with a civilian style contact stun gun and tac0 does what he does best, blasts it a small room for 1/10 of a second. Mp3 48,000 hz at 256 kbps. Also commonly and incorrectly referred to as a "taser" which is on the same level as calling a magazine a "clip". See google for more info. I can't help that it sounds like a bee. Also if it's too short, you'll have to make it longer in your daw. Uses (apart from videos that involve a stun gun or maybe a real taser brand taser): magic lighting zaps? a game show buzzer?. Possible vst modifications. Reverb: sound impulses for speakers. Distortion (guitar style): military style radio noise. Chorus/flange: science sounding things. Pitch: at -30 semitones you get some low pitched sound similar to a airsoft aeg which may be ideal for montage airsoft videos where piles of tokyo marui m4s traditionally muffled by the gopro waterproof case. // at -45 semitones you resemble gun fire at a distance. Mathematically at 10 rps (600 rpm) you could use this as a sit in for a distant fired ak-47 rifle ideal for video games, war movies, mods, etc. Apply a resonant filter and some reverb for appropriate outdoor acoustics. And nobody will know your distant machine gun sound was a civilian stun gun except for us semi colon right parenthesis. Or you could also apply ringmod at ~9000 hz to simulate ear ringing for those ptsd scenes. Trimming + looping + pitch: if you can loop this properly in a daw you could even create a saw style bass for electronic dance music.
Author: Anthonychan
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00:04
This is an updated (improved is debatable) version of my previous electric contact stun gun firing sound, except longer and without peaking. Oh and higher sampling rate so you can hear all the higher frequencies better when you pitch it down. You'll immediately notice it sounds like the boring buzz of a bee. Oh well, not like you'll get a lightning storm. That's about it. Don't forget to have fun. Copy pasta---also commonly and incorrectly referred to as a "taser" which is on the same level as calling a magazine a "clip". See google for more info. I can't help that it sounds like a bee. Also if it's too short, you'll have to make it longer in your daw. Uses (apart from videos that involve a stun gun or maybe a real taser brand taser): magic lighting zaps? a game show buzzer?. Possible vst modifications. Reverb: sound impulses for speakers. Distortion (guitar style): military style radio noise. Chorus/flange: science sounding things. Pitch: at -30 semitones you get some low pitched sound similar to a airsoft aeg which may be ideal for montage airsoft videos where piles of tokyo marui m4s traditionally muffled by the gopro waterproof case. // at -45 semitones you resemble gun fire at a distance. Mathematically at 10 rps (600 rpm) you could use this as a sit in for a distant fired ak-47 rifle ideal for video games, war movies, mods, etc. Apply a resonant filter and some reverb for appropriate outdoor acoustics. And nobody will know your distant machine gun sound was a civilian stun gun except for us semi colon right parenthesis. Or you could also apply ringmod at ~9000 hz to simulate ear ringing for those ptsd scenes. Or some gau-8 avenger. Trimming + looping + pitch: if you can loop this properly in a daw you could even create a saw style bass for electronic dance music.
Author: Anthonychan
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